Chapters
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- Getting Started
 - Hello World
 - Hello 0,0
 - Colours
 
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Unit X
- Variable Types
 - Control Structures
 - Functions
 - Textures
 
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- Circles
 - Ellipses
 - Rectangles
 - Lines
 
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Unit X
- uniforms
 
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Unit X: Effects
- Tunnels
 - Edge Detection
 - Glitchâ‘€ng
 - Blurring
 - Bloom
 - Trails
 - Metaballs
 
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Unit X: Effects
- Randomness
 - Noise
 
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Advanced Stuff
- Raymarching
 
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Further Reading & Resources