Chapters
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- Getting Started
- Hello World
- Hello 0,0
- Colours
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Unit X
- Variable Types
- Control Structures
- Functions
- Textures
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- Circles
- Ellipses
- Rectangles
- Lines
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Unit X
- uniforms
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Unit X: Effects
- Tunnels
- Edge Detection
- Glitchâ‘€ng
- Blurring
- Bloom
- Trails
- Metaballs
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Unit X: Effects
- Randomness
- Noise
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Advanced Stuff
- Raymarching
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Further Reading & Resources